Incorporate assessment
Ideas for incorporating reflection and feedback into technology-supported projects
 
Ideas from Chicago and Detroit:
 
Murray-Wright High School language teacher integrates assessment into the French Culture Project.
Renaissance High School art students develop design principles as they iterate projects. Chicago teacher assesses perspective drawing on paper and on the computer.  


Resources from other areas:

Paper: Means, Penuel, & Quellmalz, "Developing Assessments for Tomorrow's Classrooms" http://www.ed.gov/Technology/techconf/2000/means_paper.html

PALS (Performance Assessment Links in Science) http://www.ctl.sri.com/pals

NetTech: The Educational Technology Coordinator Web site
http://www.nettech.org/tcr.htm

Provide feedback during projects
In the French Culture Web Page Project at Murray-Wright High School, students research and present different aspects of French culture using the Internet. The project helps students learn about French language and culture by giving them the opportunity to gather, analyze, and interpret data; prepare a final product; and revise and edit their work.
Assessment is embedded in that students receive feedback and grades at the end of each step. Students develop technology skills, including Web-based research and presentation skills over the entire spring semester. Teacher Gabriella Gui thought this would be a fun project for students, so she purchased Adobe PageMill software. Gui started using templates provided through the IBM Reinventing Education project that support posting quizzes, assignments, and grades. Gui would also like the page to serve as a tool for communicating with parents and keeping them up-to-date about what students are working on.

 

Help students construct a sense of quality
Renaissance High School computer art teacher Oni Akilah teaches technology skills within the context of overarching principles of design. Students complete projects that not only demonstrate mastery of Photoshop skills, but illustrate big ideas of aesthetic design, as well.  
Students work toward developing a "best design" that incorporates their own images and demonstrates their skill in using the Photoshop functions they've learned so far into an integrated design. For example, they scan five photographs of themselves and five photographs of different kinds of environments, and use the layering and filtering tools to create their own representation of the concept of "wilderness."

Akilah commented that technology allows students to create more sophisticated works of art as they learn how to combine different tools. At first, when they are using only the layering tools, students' images are fairly simple, but with each assignment, Akilah says she sees a "big jump" in the quality of student work. For their final project, she has students do three "final" versions of projects, by having them complete a draft, scan it, and "take it to the next level" three different times.

By April, each student has completed and matted both a self-portrait and a piece that represents "wilderness." In a recent year, Akilah entered nine of her students' pieces in the Detroit Institute for the Arts annual student art competition, and one student's self-portrait, depicting four layers of identity, won an award. A second student won an award for a documentary video about a trip that 33 history, English, and art students from Renaissance had taken to retrace the march from Selma to Montgomery. A part of this video aired on Black Entertainment Television in the summer of 2000.
Use technology as another way to assess student learning
At Best Practice High School, art teacher Aiko Boyce teaches perspective drawing using both pencil and paper and computers. She begins the unit with one-point perspective drawing using pencil and paper for instruction and for the first perspective drawing assignment.
When they have studied two-point perspective drawing, Boyce assesses student learning using both pencil and paper and computer assignments. She schedules several class sessions in the computer lab for students to complete a perspective drawing assignment using ClarisWorks Paint software. Boyce says that the use of the computer gives students who did not do well on the first assignment a chance to show that the difficulty was with the mechanics of drawing by hand; when they are able to use the software to help them draw, some of these students demonstrate that they do understand the concepts of perspective drawing. Boyce says: "For some kids, I think that they will find it is definitely easier and faster to draw things on the computer, and that is fine because these are the kids who need to have the sense of being able to complete a task using either a computer or paper and pencil."